Technology

ISK prepares students to be responsible and active 21st century citizens. We strive to ensure they have the skills to adapt to, make sense of, and innovate in this ever-changing digital world.

Philosophy

Philosophy

The educational philosophy of the ISK ICT program will cultivate a culture of innovation amongst teachers, students and our community. ISK provides ICT resources, expertise, and learning opportunities needed to develop the robust ICT capability required for rich and vigorous participation as global citizens.

ISK ICT Aims

At ISK, students develop life-long ICT capability as they learn to use ICT effectively and responsibly in their learning. Students use ICT to:

  • Competently access, communicate, remix, and create knowledge and concepts;
  • Investigate and solve relevant problems;
  • Work collaboratively in all learning areas at school and in their lives beyond school;
  • Explore and innovate using design and computational thinking;
  • Participate ethically and responsibly in a digital environment;
  • Understand ICT systems and contribute to new ways of doing things as technologies evolve.

Recognizing that technology is multi-disciplinary by nature and has applications in any environment, ISK promotes life-long success by infusing technology utilization throughout the teaching and learning processes.

Please read our tech plan for a more comprehensive understanding of technology at ISK.

Integration Process


Students and teachers utilize technology to support personalized learning throughout an AIMS-based curriculum.


With technology in the hands and minds of students, creativity and problem-solving flow from student-generated inquiry and collaborative investigation.

Students choose how to use and mix technology tools to invent, communicate their ideas, and to build on the learning of others.

While technology tools are readily available, their learning power is in the creativity of students and teachers.


Students use a Design Cycle that prepares them to design and innovate in a natural workflow that is appropriate for young learners, social entrepreneurs, and modern businesses.

Watch this page for updates on our use of the Design Cycle.

1 to 1



A 1 to 1 program is an essential element for the success of our technology vision of how students learn in the 21st century. The ability for our students to have increased access to information, social interaction and the ability to create and share digital content exponentially increases in a 1 to 1 environment.

Technology Programs by Level

High School BYOD

At the High School division, students are required to purchase their own laptop. ISK is a "Mac" School therefore new students and those entering Grade 9 are required to purchase a MacBook Pro or Air. Please plan to purchase their Mac laptop before their first day of school.

The basic requirements for the new Macs are; WIFI, antivirus protection, Microsoft Office and six hours battery life. We highly recommend a 13" MacBook Air laptop. The prices for these units range from 1099€ and up in the EU and from US$999 and up in the U.S., exclusive of duties and taxes. Please contact Douglas Irish (Director of Technology) dirish @ isk.ac.ke (this is not a link) if you have any questions or concerns.

Middle School

Students in Grades 6 to 8 participate in a school-issued iPad 1 to 1 take-home program. Students are trained in the use and care of the iPads and sign a student pledge. They also develop a critical awareness of Digital Citizenship that will grow throughout their years at ISK.

Middle school students and teachers also utilize computers in a MS lab where curricular and co-curricular programs such as robotics and apps-making are held. Teachers may also book classes into the MS and Library Labs.

Elementary School

Students in Grades 4 and 5 participate in a school-issued iPad 1 to 1 program in which iPads are stored for them at school. The tablets are only taken home during periods in which students are preparing special work, such as the Grade 5 Capstone Project. Students are trained in the use and care of the iPads and sign a student pledge. They also develop a critical awareness of Digital Citizenship that will grow throughout their years at ISK.

Pre-K through Grade 3 students use class sets of technology tools such as iPads, laptop cart, or Chromebooks cart.

Elementary school students and teachers also utilize computers in the ES and Library computer labs.

Google Apps at ISK



This page provides an overview and ISK's use of Google Apps and some helpful suggestions for incoming and leaving staff and students.

ISK is a Google Apps for Education School

With Google Apps for Education, everything is automatically saved in the cloud - 100% powered by the web. This means that emails, documents, calendar and sites can be accessed - and edited - on almost any mobile device or tablet. Anytime, anywhere.

All students and staff will be given an ISK gmail account. With this account comes the full suite of google education apps and unlimited storage space for mail, files and media.

Joining the ISK Google Apps Community

As either a student or staff member you will more than likely be joining ISK having already established a digital body of work. Here are some helpful links and suggestions before you make the move.

Importing your Contacts

You may have many useful contacts you will want to have access to with your ISK account. Click here to learn more about importing contacts.

I already use Gmail

You can keep your Gmail account even though ISK uses gmail you will have separate account given to you by ISK.

Transferring Docs and Files to my ISK Account

Transferring Docs and Files to my ISK Account

If you have Docs or Sites created in regular Gmail account you may if you wish transfer ownership to your ISK account. Read more. If you coming from a school that is a Googles Apps domain transferring files can be a bit trickier.

Sites you have created can be transferred to your ISK account, but docs and files can not.

In order to transfer files you will need to download them to your hard drive or USB device. You then can upload them to your ISK account. Make sure you download your files before your previous school disables your account.

Documents that have been shared with you, whether in your a regular gmail account or EDU account will also need to be downloaded.

Managing your files using Google drive

Google drive can be easily accessed on any browser. However a much better way of using Drive is through the application available on all computers and most devices. Using the App easily syncs your files to all your devices. One of the other great features is that all drive files are synced to your devices local hard drive. This makes files accessible if you are not online and quicker to load and save when you have a slow connection. Directions for installation and using the Drive app.

Tech in Action


Students are encouraged to lead and share their technological discoveries and inventions locally and globally. This page features students' creations and presentations of learning to engage the ISK community in conversations about student learning, tinkering, making, and inventing through technology.


Show Me Everything

News

Creating Educational Computer Games & Apps

In STEM 2 Game and App Design, students plan, design, and develop educational computer games aimed at 4th grade students. Using the design cycle STEM students research the 4th grade curriculum (interview the teachers and students trying to gain insight into the learning and teaching challenges and opportunities), pitch several different game designs, develop prototypes, and eventually based on user feedback refine their design to develop a fully functional game.

Middle School STEM Club

The Middle School STEM co-curricular activity provides many opportunities for groups of students to increase their ability to design with Science, Technology, Engineering, and Mathematics. Students choose which activities they would like to explore on different days. These include building and programming robots, game design, and exploring the Internet of Things. The activity now includes an afternoon of collaborative learning with students from one of our Service Partners, Childrens' Garden. Click on the post title to read more.

Tortoise Stop Motion Video

Stop Motion Animation created by grade 2 students explaining how their class tortoises need to be treated. Enjoy!

Hour of Code @ ISK

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

HS STEM Club gets ready for 2016 ISSEA STEM Competition

STEM stands for Science, Technology, Engineering and Mathematics. Encouraging students to be excited about science and technology is vital as many career opportunities hinge on the skills that can be learned in such a club.

The ISK STEM Club is getting ready for the annual STEM Competition to be held at the American International School of Lusaka next month. The event is comprised of a Science Olympiad, Robotics Competition, Math Bowl as well as TED-style STEM talks and an Animation and Film festival. The students have been meeting on Monday and Thursday after school as well on Saturdays building and programming robots and preparing for science and math challenges. For more information about the event, please check out the event website.

STEM TV Call for Entries

The culminating event of the ISSEA STEM competition is an iconic night where Students (and Teachers) get to express their creative vision. It gives everyone a chance to show off their creativity, design, and multimedia "skills", as well as raise money for identified needy causes. Students from all ISSEA School (whether the students are traveling with the STEM team or not) are invited to submit one or more videos and/or animation short for the competition. To find out more about the event, submission guidelines, and to see student samples please visit the ISSEA STEM website.

4th Graders Test Educational Computer Games Created by High Schoolers

Following the design cycle, STEM 2 Game Design students start by researching current educational games, design software, and the third grade curriculum including teaching methods and pedagogy. Following this initial research phase they then come up with several possible designs as well as a plan which includes a timeline and the list of resources needed. Once they choose a design based on feedback they start developing their product, user testing it along their way and going through several prototype stage before finally testing their completed game with all the third graders.

Elementary School

News

Tortoise Stop Motion Video

Stop Motion Animation created by grade 2 students explaining how their class tortoises need to be treated. Enjoy!

Hour of Code @ ISK

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

Middle School

News

Middle School STEM Club

The Middle School STEM co-curricular activity provides many opportunities for groups of students to increase their ability to design with Science, Technology, Engineering, and Mathematics. Students choose which activities they would like to explore on different days. These include building and programming robots, game design, and exploring the Internet of Things. The activity now includes an afternoon of collaborative learning with students from one of our Service Partners, Childrens' Garden. Click on the post title to read more.

Hour of Code @ ISK

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

High School

News

Creating Educational Computer Games & Apps

In STEM 2 Game and App Design, students plan, design, and develop educational computer games aimed at 4th grade students. Using the design cycle STEM students research the 4th grade curriculum (interview the teachers and students trying to gain insight into the learning and teaching challenges and opportunities), pitch several different game designs, develop prototypes, and eventually based on user feedback refine their design to develop a fully functional game.

Hour of Code @ ISK

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

HS STEM Club gets ready for 2016 ISSEA STEM Competition

STEM stands for Science, Technology, Engineering and Mathematics. Encouraging students to be excited about science and technology is vital as many career opportunities hinge on the skills that can be learned in such a club.

The ISK STEM Club is getting ready for the annual STEM Competition to be held at the American International School of Lusaka next month. The event is comprised of a Science Olympiad, Robotics Competition, Math Bowl as well as TED-style STEM talks and an Animation and Film festival. The students have been meeting on Monday and Thursday after school as well on Saturdays building and programming robots and preparing for science and math challenges. For more information about the event, please check out the event website.

STEM TV Call for Entries

The culminating event of the ISSEA STEM competition is an iconic night where Students (and Teachers) get to express their creative vision. It gives everyone a chance to show off their creativity, design, and multimedia "skills", as well as raise money for identified needy causes. Students from all ISSEA School (whether the students are traveling with the STEM team or not) are invited to submit one or more videos and/or animation short for the competition. To find out more about the event, submission guidelines, and to see student samples please visit the ISSEA STEM website.

4th Graders Test Educational Computer Games Created by High Schoolers

Following the design cycle, STEM 2 Game Design students start by researching current educational games, design software, and the third grade curriculum including teaching methods and pedagogy. Following this initial research phase they then come up with several possible designs as well as a plan which includes a timeline and the list of resources needed. Once they choose a design based on feedback they start developing their product, user testing it along their way and going through several prototype stage before finally testing their completed game with all the third graders.